One should not read certain graphic novels out of
sequence. One of those series is Hellboy, which I managed to read almost
entirely in sequence until now; with this final segment, I leapfrogged some of
what seem to me key sequences which I should have left well enough alone. So while the finality of The Storm and the Fury was impressive and its story interesting, I
think I would have been much more awed and emotionally satisfied if I had taken
more careful note of what came before.
To enjoy Hellboy, it seems you
must enjoy the occult and must take on board the rules of the game that Mignola
sets before you. The rules of the game
are that weird things are going to happen and that Hellboy, despite how maimed,
pained, and emotionally scarred by battle, is going to triumph and usually with
an irreverent joke. I don’t want to
reveal too much here, but, while Hellboy’s final fate seems fairly sealed (and
far from happy) here, it failed to really resonate with me because I had become
so convinced of the abstraction of the conflict. Some of Hellboy’s earlier one-to-one battles
held much more importance for me given the stakes seemed higher in a smaller
arena. But that could just be me, and I
doubt that I fall within the realm of proper fan.
I did enjoy the opening, which seemed a reworking of Edith
Nesbitt’s “Man-Sized Marble” short story (with, however, less sinister
implications). While I believe we are
meant to feel that Hellboy swearing off drink is a virtue, I fail to see in
what way it particularly helps him—unless it makes him more like a Grail knight
in eschewing the worldly. After Hellboy
kills an Orc-like hedgehog warrior, his companion, Alice, says, “Look how cute
he was.” “He wasn’t that cute a minute
ago,” Hellboy grunts.
There’s a brief interlude in New Mexico, 1947, Hellboy’s
childhood, in which he confesses to feeling special. “But not special like Superman. And not like . . . Frankenstein.” The majority of the volume, however, takes
place in England, complete with Arthurian legend coursing through the flower of
British youth in the First World War, reviving a long-dead champion with
Alice’s help. It also takes place in a mystical
realm where witches, dragons, and ghouls of all assortments from Biblical and
other traditions ooze in a Duncan Fegredo-drawn apocalyptic landscape.
The Storm and the Fury
was enjoyable but by no means my favorite volume in the series.
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